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2 replies

Firewood:D
Inspiring
May 16, 2023

Hi,Is that what you're saying?

This effect can be achieved by using a mask

1. Let's first draw a wireframe circle and delete half of it.

2.Create a new layer (mask layer), draw a circle, delete half of it, and ensure that the center points of the circle and the wireframe circle are consistent,

3.Rotate the semicircle so that half of the animation comes out,

4.Then, by doing the same, the other half of the circle box will be animated, and a perfect animation will be created. You can modify the acceleration and deceleration at will

kglad
Community Expert
Community Expert
May 14, 2023

that's probably easiest to do by using the timeline.

 

draw a circle with a center transform point and erase part or the arc. then use a tween of the rotation property.

 

repeat for each arc desired.

Participant
May 14, 2023

Thank you very much for your reply!
I have tried in the last days to realize frame by frame the movement of the arc that rotates and works, but if I want to change the speed, accelerate or slow down, not having used an interpolation, I have to practically redo everything.
I am looking for a solution that allows me to easily manage automatisms. But with classical interpolation for example, I put the reference points A, B, .. hooked, but I don’t know how to enforce the "movement guide", automatism finds a different way from what I want. So it doesn’t revolve around the desired center. I also thought about the masks, but I have the same problem of rotating around a center.
I’m learning Animate right now to animate logos, so very geometric shapes. I wonder if Animate is the right software, if not Logomotion or something..
Thanks for some advice.

kglad
Community Expert
Community Expert
May 14, 2023

don't use frame-by-frame animation. use a tween so speedvis determined by the number of frames in the tween span (and the frame rate)