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TeriyakiNinja
Known Participant
November 11, 2017
Answered

Classic Tween Problem

  • November 11, 2017
  • 2 replies
  • 18189 views

Hey, back with another question lol but this problem has kept occurred in so many animations i try to do.

So I'm trying to do a classic tween when something is moving up and to the right and then rotating at the same time. These are two different keyframes of course and I created each one seperately with absolutely no breaks in between so when the classic tween is added, it should just move smoothly while rotating to the specified location. But then when I put in the classic tween and play it, the animation is smooth for a bit but then I found out it tween to a different location one frame before the actual keyframe and then when it hits the next keyframe, it snaps awkwardly from the random position to the desired position.

Idk, this seems to happen to much and I don't want to make new keyframes within the tween just to fix it. Is there a reason why it keeps doing that?

Correct answer ClayUUID

99% of the time a symbol jumps at the end of a tween it's because the registration point was changed. Don't do that.

2 replies

ClayUUIDCorrect answer
Legend
November 12, 2017

99% of the time a symbol jumps at the end of a tween it's because the registration point was changed. Don't do that.

Ash Collins
Participating Frequently
October 21, 2021

this has been marked "correct answer" but I'm experiencing the same issue as OP and the registrtion point has definitely not moved

n. tilcheff
Legend
March 7, 2022

Clay meant the Transformation Point.

Do not move the T Point in either keyframe.

To restore it over the Reg Point, double click it with the Free Transform tool in both keyframes. The tween will be fixed.

 

Nick - Character Designer and Animator, Flash user since 1998 | Member of the Flanimate Power Tools team - extensions for character animation
macpawel
Participating Frequently
November 12, 2017

Any time you meet such problems please think about your object on stage.

First off all - object you are animating MUST be a symbol. Any kind of symbol you wish - but symbol.

Second rule is also simple - you can animate ONLY one Symbol at once on specific layer. Be sure you have not any additional object on your layer

So, in this case try it from scrach. Draw or import any graphic you want to animate. Select all (Ctral+A) and convert to symbol (eg. Graphic). Then start doing your animation.

So remember:

1 rule - every object you want to animate - should be a symbol

2 rule - remember in any time you can animate only one symbol on one layer.

pawel

Participant
March 7, 2022

thanks  A LOT