Graphic symbol's audio on main timeline OR auto lip sync audio target anwhere in library
The biggest problem with auto lip sync is that they work only when the mouth viseme graphic symbol and audio are on the same timeline. When creating a story scene, you have multiple characters on the same stage. We don't create all the character parts and scene props on the main scene. This would be a clutter. They are all created as individual graphic symbols. While we can sync each lip sound inside the character, we have to make another copy of the sound on the main timeline because graphic symbols don't play their inside sound on the main timeline. This is a real pain for most artists.
Ideally as a wish list, it would be great to have audio inside of graphic symbol play on the main timeline, or alternately as a work around, we should be able to choose the lip sync audio from the library.
The first method is preferable, because the all the trimmed audio is exactly avaiable as it is on the master timeline.
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