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GOD-sSs-END
Inspiring
August 27, 2023
Answered

How Do I Connect Bones In Two Different Layers?

  • August 27, 2023
  • 2 replies
  • 1592 views

I am brand-spanking new, but eager to learn. 

Issue:

I have three layers on my animal character.

1) the body with the right front and back legs

2) the left front leg

3) the left back leg

I've created bones for the body and right legs. And I've created bones for the font left leg. I have not created bones for the left rear leg. The "body and right legs" layer is on top of my left leg layers.

But how do I connect the body layer bones to the "left" leg bones I created?

Thank you so much.

    Correct answer Vladin M. Mitov

    I believe there is no way to connect elements from different layers into a single bone structure. The reason is that upon assigning a specific element to a certain bone structure, the element is transferred to the special armature layer to which the structure belongs. Each armature is a separate universe, and connections between them are impossible, at least as far as I know.


    2 replies

    Vladin M. Mitov
    Vladin M. MitovCorrect answer
    Inspiring
    August 27, 2023

    I believe there is no way to connect elements from different layers into a single bone structure. The reason is that upon assigning a specific element to a certain bone structure, the element is transferred to the special armature layer to which the structure belongs. Each armature is a separate universe, and connections between them are impossible, at least as far as I know.


    - Vlad: UX and graphic design, Flash user since 1998Member of Flanimate Power Tools team - extensions for character animation
    GOD-sSs-END
    Inspiring
    August 27, 2023

    Got it!

    Thank you for this. It confirms my suspicion. 

    I only ask, because I saw a video in which the narrator was, in deed, connecting different symbols. The bones where snapping to the orgins in each symbol. I wondered if I could do the same thing with .png layers mophed by mesh, but I couldn't get it to work.

    So, I simply parented the legs, and each "left" leg simply has its own mesh-warping bone.  And that worked nicely. The mesh warps well, and the layers function as intended. 

    Thanks for the reply and insights. Much appreciated.

    GOD-sSs-END
    Inspiring
    August 27, 2023

    Okay. Maybe I don't need to?

    I've moved the anchor point, for better rotation on the leg. But I still feel as though I should be able to connect bones in two separate layers, regardless. 

    I have the desired effect, but I'm still curious.

    n. tilcheff
    Legend
    August 27, 2023

    No one uses bones in Animate, because they are unusable.

    Don't waste your time.

     

    Nick - Character Designer and Animator, Flash user since 1998 | Member of the Flanimate Power Tools team - extensions for character animation
    GOD-sSs-END
    Inspiring
    August 27, 2023

    Wow! 

    That seems wildly out of touch. From what I've seen and personally experienced while researching and using bones, they're a huge time-saver. So, thanks for your input?

    You do a lot of that, I've noticed (from your previous posts)... Dump on folks in weird ways.