How do make animate cc assemble a avatar in memory
i have a very old set of game files thats been baffling me for ages how they did this and wondering if anyone has any insights how the as3 code works.
i am looking at this code due to how elegant it , but over time the actionsript f files that combined them all are long lost and this is the missing step i need to use
this method for my own projects.
This thing loads 400 character files /9 species and they fit into ONE wireframe and have no less than 16 types of clothing. i got as far as being able to in the TIMELINE being able to assemble them by dropping and replacing assets but the as3 code is baffling me how its done.
here is how the files are setup:
character file->wireframe
16 pieces of clothing->wireframe
the files themselves are as follows
wireframe has NOTHING but placement data on it
character file has nothing but limited cell animation pieces
all characters have their pieces in one place as far as i can tell(i can if i name them the as3 name they will combine perfectly)
as3 names match for wireframe and character files
clothing pieces match as3 names in the wireframe
its glued together by a sql script that has things like color+species and then files for the clothing
are literally stored at example var1 (website)/ + var2 +var3 and for instance a yellow dog is
sitename/yellow/Dog/YellowDog.swf
i have not found the exact path for the clothes but its the same concept
i don't think this is method is copyrghted as its not a unique concept but just seems like its not hitting me how they got in the memory of flash to get it to work. the last time i tried i had to extract the files into
their own swfs and place the x and y data manually on the wireframe as a separate layer for every piece, im clearly missing something.
oh all the character files also are ONE swf, so im assuming this may be a adobe air loader doing this not the normal one as i believe that can load one symbol from a swf vs the
whole file.
