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Inspiring
Aug 24, 2023 8:15 PM UTC
Question

How to animate simplified then add content like clothing, hair, etc afterwords to your character rig

Is this possible in Animate CC? Was going through some content today from the Animators survival kit. I see that your taught to animate simplified figure and get the keys down first. Then extremes with a very simplified figure. Once it's animated, then you go back and think about clothing and everything else. How can you translate this technique to animate cc? How can you animate the scene with simplified figure for timing, and then go and attach items and cloths later? This would help my students be able to focus on a few things at a time then many. Thank animate and animation experts. 

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    9 replies

    Joseph Labrecque
    Community Expert
    Community Expert
    Aug 24, 2023 9:03 PM UTC

    Working with symbols will allow such control and editing. It's very powerful. 

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    Tgibs2Author
    Inspiring
    Aug 25, 2023 1:47 PM UTC

    Thanks for the reply. I'm somewhat knowledgeable with symbols, I get the three kinds and the differences between. Would you mind elaborating in specific ways with the example given. My thought is animate, for example a skeleton and make it a symbol first, then double click on the symbol and get into the nest, then build the clothing items in there? Thank you. 

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    Joseph Labrecque
    Community Expert
    Community Expert
    Aug 27, 2023 9:19 PM UTC

    Yes - so you can set up all of your motion with instances and then if you want to change anything - just edit the nested contents. Additionally, you can swap symbols that are already animated - one to another and the motion work will persist. 

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