how to get a addchild command to grab the x and y postions from its own symbol
how do i tell the addchild command to look at the symbol its loading to get its coordinates for placement
vs 0,0 i recall which is its default.
this is the step thats causing me grief on reloading animations as right now it looks like i got a triple dymo labeler (piece name, x position y position and if i can get THAT figured out, i only one have one a to z wheel spinning in my code wheel vs 3.
the game files i'm rebuiding have a placeholder symbol swf and about 400 swfs taht the pieces are also in that placement, and my plan is to put a filename in front and store that in a variable....saving me making individual avatars, just call the color and species and its off to the races!
what i found out by frustration was copying the individual symbols to the artboard using the x y coordinates is that the master piece that they built the animations is mostly off the artboard(and were deleted afterwords).....and get that piece the slightest bit off and you get interpretive art....
