HTML5 Canvas app slow to load
Hi everyone!
I have an html5 canvas app with around 346 images (165mb).
I know its a lot of images for an app... The reason is that the app simulates a 3D environment on which, when you scroll left or right, you walk trough that environment as if it was a FPS game.
So I made a path on the 3D modelling software, exported the walking animation and exported all the jpg's (total of 266) that make that animation. Then I made the "scrolling" feature on animate.
I've already compressed the bigger JPG's and I cant make them any smaller without noticeably losing a lot of quality.
The issue is that the app is really, really slow to load online when I publish it to the server.
It takes almost a minute the first time it pre-loads.
I was wondering if there's any way to optimize it or any tips on how I can better achieve this effect?
Thank you for your attention!
