Imported Audio has Waveform but Nothing Plays
Whenever I import audio, I do see the waveform of the audio but the program thinks that there's absolutely nothing playing which is a massive problem. I've already tried using different audio formats and changing the sound settings on the timeline so that it's sync is stream-based but nothing changes whatsoever. The strangest thing to come from this issue is that going to the properties to test the audio makes it play as if nothings wrong which confuses me as the program does acknowledge the audio's existence but refuses to play it outside of tests. I've exhausted all of the options from searching up the problem as they only contain the solutions I've already tried and I'm not sure what's the next step to take as I don't want to animate without having audio to help guide me to make the movements sync the best I can.
