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Hi there,I'm using custom fonts, which I'm dynamically embedding, but I can't seem to force it to fall back to monospace on machines where the browser has been config'd to not allow font downloads? Anyone have any ideas for how to make this work? Am I just doing something stupid with my CSS? Thanks in advance,Eric. Current font.js include script:var styleNode = document.createElement ("style"); styleNode.type = "text/css"; styleNode.textContent = ""; styleNode.textContent = styleNode.textContent + "@font-face { font-family: 'Transponder AOE', monospace; src: url('./fonts/TRANA___.ttf'); }\n"; styleNode.textContent = styleNode.textContent + "@font-face { font-family: 'Transponder Grid AOE', monospace; src: url('./fonts/TRANGA__.ttf'); }\n"; //console.log(styleNode.textContent); document.head.appendChild (styleNode);
Hello, I read through all questions I could find regarding this issue, but none could help my with specific situation. UILoader is on frame one, instance name double and triple checked (even changed the object name, worth a try), targeting should be fine too.I'm sorta lost here, what am I missing? package { import flash.display.MovieClip; import se.svt.caspar.ICommunicationManager; import se.svt.caspar.IRegisteredDataSharer; import se.svt.caspar.template.CasparTemplate; public class CoverIMGLoader extends CasparTemplate { private const customParameterDescription:XML = <parameters> <parameter id="coverIMG" type="string" info="File URL for cover image" /> </parameters>; override public function SetData(xmlData:XML):void { for each (var element:XML in xmlData.children()) { if (element.@id == "coverIMG") { coverimg1.source = element.data.@value.toString(); } } super.SetData(xmlData
Hello everyone, this time I have a problem with error 1009, what happens is that when I click a button to go to another frame I get the followingTypeError: Error # 1009: Unable to access a property or method of a reference to a null object.at PINTARFINAL_fla :: MainTimeline / frame208 ()at flash.display :: MovieClip / gotoAndStop ()at PINTARFINAL_fla :: MainTimeline / backwardLevel5 ()It happens in frame 208 and I do not know why,I can't send the fla file here, I don't know why, you can write me by private message if you have the answer it, it only happens when I click the back button in frame 210.
I tried to add custom code snippets through all available methods and it did not work. Have anyone run into this problem?
Hi, Im creating html5 banners with Animate CC. For this case my created banner has few buttons with links to land.The problem is when you press button after the first rotation (like on 2nd or 3rd loop) it opens link and 2, 3 or more popups (automatically blocked by browser) depends on how many loops you watched. Have no idea why it stacks these popups instead of openning just 1 single web link at any time?...
Here is the code I used: import flash.events.MouseEvent;stop();var p01StartX: int = 56var p01StartY: int = 112var p01EndX: int = 368.15var p01EndY: int = 162.05p01.buttonMode = true;function startDragging(e:MouseEvent):void{e.currentTarget.startDrag();}function stopDragging(e:MouseEvent):void {e.currentTarget.stopDrag();} and thus I get the error stated as subject.Any suggestion please?
Im not super new to animate cc but ive always used it and have had one question. Ive always wanted to color in a seperate layer in animate cc and I constantly see other animators color in a seperate layer using a paint bucket. I've tried and it always makes it color in the same layer as the lineart (which is what i don't want to happen) is it possible to color separately using a paint bucket in a separate layer from the lineart layer or no?Sorry if im not making sense here..
Sorry, I'm new to this program. I'm working on a handrawn animation and some slides have brushstrokes with this texture even though they're supposed to be a solid color. Im guessing it has something to do with the fact that the stroke color is empty?? For some reason I can't change it (I tried changing the stroke fill to solid color and it did nothing). When I export the movie it's totally fine, but when I play it in Animate, some of the frames still have this texture. Not the end of the world, but does anyone know what's going on?
Hello, I have another question to ask anyone here. Is there a way that I can animate a logo just like this logo by the defunct company, Filmways?https://www.youtube.com/watch?v=cQCsaR5Q-q8
Obviously I don't mean pirating. I'm looking to get a few copies for staff. I've vetted out several versions of Flash and Animate, and CS3 works the smoothest with our pipeline, so now I'm trying to get more copies of it. Is there any way to do this with a CC subscription? Or purchase seperately?I wish I could use Adobe Animate, last time I attempted using it it seems to be a cocktail of problems. (But has great export featues!) Which is too bad, Flash used to be such a powerful tool.
I have a movieclip that I made on the timeline (a blue square) which I have given the instance name of "blueSquare". The following code works:this.blueSquare.x = 800; But when I try to put that in a function, it throws an error saying blueSquare is undefined:function moveMe() { this.blueSquare.x = 800; } moveMe();This also is undefined:function moveMe() { blueSquare.x = 800; } moveMe();I've tried calling my square 'stage.blueSquare', 'stage.canvas.blueSquare', and others. Any idea why this doesn't work?
Hi! I need to export my animation so it loops. I've been trawling through the options on media encoder and can't seem to find any option. Can anyone help? Thanks
Ever since I updated Adobe Animate, it keeps crashing. I'll open a project and begin working on it, and then all of a sudden it'll freeze and close me out. It keeps doing that and it's getting real frustrating. I tried signing out then signing back in Adobe, which worked for a second, and it just did the exact same thing. Any solutions?? Please and thank you!
Hi everyone, I have the problem, that when I publish my video sitebar and want to test it offline (opening the html file) I can not take any click actions (like sound buttons or clicktag). When I open it in the animate preview (strg + enter) it's working. Also when I test it live on the server. What can I do? Anyway, I have another problem with my animate preview (strg + enter). I binded a video and a background picture with code, so it's not in animate but in the folder where all the other files are. Everything is working fine until I want to test it with the preview. It's always loading the first video/picture I put in the folder, but when I change it, it's not the current one but the one that was in the folder first. When I test it offline or on the server it's working. Can anyone tell me what to do? Help is much apprechiated! Thank you everyone in advance.
Goedemiddag, is er iemand die mijn kan helpen met het laten optellen van een nummer? Dit nummer moet op verschillende plekken steeds opnieuw optellen. Ik heb het via de engelse vragen geprobeerd, maar helaas snap ik dit niet goed genoeg. Dankjewel alvast!
here is the code I used : import flash.events.MouseEvent;stop();var p1StartX: int = 56var p1StartY: int = 112var p1EndX: int = 368.15var p1EndY: int = 162.05p1.buttonMode = true;p1.addEventListener(MouseEvent.MOUSE_DOWN,startDragging);p1.addEventListener(MouseEvent.MOUSE_DOWN,startDragging);function startDragging(e:MouseEvent):void{e.currentTarget.startDrag();}function stopDragging(e:MouseEvent):void{e.currentTarget.stopDrag();} and compiling this I get error:play, Layer 'Actions', Frame 2, Line 10, Column 1 1120: Access of undefined property p1.play, Layer 'Actions', Frame 2, Line 11, Column 1 1120: Access of undefined property p1.play, Layer 'Actions', Frame 2, Line 12, Column 1 1120: Access of undefined property p1. Guess instance name is alright.It would be very nice if anyone can help me out.
Come on Adobe! Photoshop is blue icon - Animate is RED icon - it makes it so easy to spot. Why have all icons blue with just the letters?Also - PLEASE support GPU in the IDE - so i can use my graphics card when doing the designs.
var _this = this; _this.gotoPlayBtn.on('click', function() { _this.gotoAndPlay(216); }); window.addEventListener("keydown", function(e) { if (e.code === "Space") _this.gotoAndPlay(216); }); I tried to use "Space" and "Enter" key. They worked well.But I wonder why other keys(ex: p key, s key , alt key, ctrl key and etc) except Space and Enter key don't work.How can I use other keys(ex: p key, s key , alt key, ctrl key and etc) except Space? Thank you.
How can I copy a layer into a symbol while keeping it in the center of the stage. When I copy it, the layer is of the stage and has grown.
I have a project that im working on adobe animate html canvas when i publish the project everything is publish perfectly but the only thing is that the text of the page i can selected on the browser is there but cant select it. Is there a way of making that text selectable on the browser? On the project i have dynamic text and the font is a adobe font but still i cant select it online. Maybe you can help me out. Thank you
I've set up a character rig with symbols and layer parenting. When I click the "Flip Horizontal" option, my character model becomes deformed and the symbols aren't where they are supposed to be. How can I fix this?
Hello, I have a button that is being animated within a movie clip. I'm using gotoAndPlay() at the last frame of the movie clip to repeatedly loop back to a previous frame. Upon mouse-ing over the button, the movie clip is going back to the beginning and staying there (not playing). This movie clip is nested in a parent timeline, whose frame is calling gotoAndPlay(0) on the child clip.I can make a pared-down file to share, but I'm hoping someone has some clues before I do that work.Thank You!!
Hello,We are creating UI for video games in Animate. That's right! We would like to have nested runtime shared library items. What I mean by that is:A.fla defines some movieclip "share1", which is marked for export for runtime sharing.B.fla imports "share1" as runtime shared from A.swf, and creates an instance of it in a movieclip called "share2", which is also marked for export for runtime sharing.C.fla imports "share2" from B.swf.We are doing this so that the "share1" moveclip can be used in many files. Let's say it is a set of icons. (it is a set of icons.)Now, this is fine up until you give the instance of "share1" that is inside "share2" a name, let's say we call it "icon". Obviously we do this so that in the game we can reference it by name and move the timeline to the desired icon frame.At this point, B.fla fails to publish, with error 1046: "Symbol 'share2' 1046: Type was not found or was not a compile-time constant: share1." This scenario can easily be reproduced in a sin
hello, i'm new using adobe animate and i tried to use adobe animate 2019 to make a quiz. there are some errors:Scene 15, Layer 'Actions', Frame 1, Line 68, Column 7 1083: Syntax error: else is unexpected.Scene 15, Layer 'Actions', Frame 1, Line 63, Column 47 1084: Syntax error: expecting semicolon before rightparen. Scene 15, Layer 'Actions', Frame 1, Line 62, Column 53 1084: Syntax error: expecting identifier before logicaland.Here's my code: import flash.events.MouseEvent; //melakukan inisialisasi posisi awal dari object//fungsi ini dibuat terutama untuk keperluan "me-reset posisi object"function inisialisasi_posisi():void{ // benar_mc.visible = false; salah_mc.visible = false; //posisi ayahayah_mc.x = posisiawal_ayah_mc.X;ayah_mc.y = posisiawal_ayah_mc.Y; //posisi kakakkakak_mc.X = posisiawal_kakak_mc.X;kakak_mc.Y = posisiawal_kakak_mc.Y; //posisi ibuibu_mc.X = posisiawal_ibu_mc.X;ibu_mc.Y = posisiawal_ibu_mc.Y; /
I'm very new to Animate and I'm trying to make a cartoon chicken talk with four different visemes (including the neutral). I've made the different visemes on the same graphic symbol and placed them on different layers. After I go back to the chicken and place the mouth onto the chicken, I press the lipsync button. But it doesn't let me set up different visemes when I click on the different pronunciations? Can someone help please 🙂
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