Problem exporting animate to unity animation
Hi there. I am trying to export my character from animate to unity but I am having a problem. The animation has 20 frames . On frame 1 and 20 the character is in default stance, but frame 10 I lowered the head and added a tween to smooth the bobbing motion. However as you see this is changing the size of the image and causing the issue.


The below image is a demo scene in Unity showing that the character is moving up into the air at the part of the animation when his head is lowered. Giving illusion of the character floating up and down.

How can I achieve this animation without this happening?
Is possible to lock the frame size ? I have tried all the options in animate such as scale content etc. I've also tried settings in Unity such as draw mode to tiled, but this makes the whole character stretch and doesnt look good for a robot.
