Answered
Rig angular and constant width ?
- October 13, 2022
- 3 replies
- 936 views
Hello,
I'm slowly getting back into Animate and having a problem with the inverse kinematics. I'm trying to make a simple arm that bends, but I want to both keep the angled side (no rounding) at the bend (elbow) and keep the thickness constant along this "arm". I attach an image showing the rig (very simple), the animated result and the difference between what I have and what I want. At the level of the elbow I don't want the thickness to decrease... Is it possible? How ?
Thanks
ps: I don't want a solution with masks that I have to move every frame, etc. which would make me lose more time while I go through a rigg to save time precisely…
