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March 19, 2013
Question

Rigging Character - Bone Tool Issue

  • March 19, 2013
  • 1 reply
  • 1746 views

Hello,
I am new to these forums so if I have broken a rule then I apologies in advance.

So, my issue is when ever I adjust the symbol position connected to the armature it will move a symbol on the other side of the character.

To elaborate, I have created a character in Adobe Illustrator CS5.1 and have exported each body part as Flash Layers (e.g Upper Arm, Lower Arm, Torso etc.), I have then Imported those to Flash Professional CS5.5 and connected them using the bone tool, but when ever I line up the leg the arms adjust as well as the eye and this is the problem as I everytime I change one it changes the other ending in an endless cycle of me getting more and more frustrated.
I wish to know how I can stop this.

Here I have screen shots of before and after moving the arm, look at the eye and mouth:

Before - Left, After - Right


The rig of my character

My system and software versions:

Processor: Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz (4 CPUs), ~2.4GHz

Memory: 8192MB RAM

Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1

Card name: NVIDIA GeForce GTX 570M

Adobe Flash Professioan CS5.5

Adobe Illustrator CS5.1

If needed, request the files.

Thank you for any support,

Jordan


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1 reply

Inspiring
March 20, 2013

click on the layer with your armature in and choose under options "Runtime" instead of "Authoring".

also you might be interested in Adobes IK tutorials

and this useful extension for flash:

Dragonbones

March 20, 2013

Thank you for you reply,

I tried the first solution but seemingly came to luck with it.

I will however utilise your other two solution and hope that they work out for me.

Thanks again.