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Participant
November 18, 2019
Answered

Unless I'm at the first frame in my animation, The audio won't play.

  • November 18, 2019
  • 1 reply
  • 8076 views

Whenever I make an animation, let's say I wanna predict the timing of something in a song by testing a set group of frames I know may have the start of something that's in the middle of the song. Well, I can't. If I want to hear my audio, I have to go from the very very first frame. Otherwise, no sound. Does anyone know a solution? I run Windows 10, and this isn't with any specific song or animation, this is every song and animation.

Correct answer n. tilcheff

Hi mate,

 

Your file has to be AS3 (not Html5/Canvas) and you should set your sound to Stream from Properties.

You do so, by clicking on the sound on the timeline and then choosing Stream, not Event.

Then sound will sync with timeline and you will be able to scrub and hear increments of it or play from where you are.

 

1 reply

n. tilcheff
n. tilcheffCorrect answer
Legend
November 18, 2019

Hi mate,

 

Your file has to be AS3 (not Html5/Canvas) and you should set your sound to Stream from Properties.

You do so, by clicking on the sound on the timeline and then choosing Stream, not Event.

Then sound will sync with timeline and you will be able to scrub and hear increments of it or play from where you are.

 

Nick - Character Designer and Animator, Flash user since 1998 | Member of the Flanimate Power Tools team - extensions for character animation
Participant
October 21, 2022

Following your instructions above, I got as far as "clicking on the sound on the timeline", but couldn't find"Stream/Event" anywhere, even when I right-clicked on the sound-wave. Am I missing something?

Participant
October 21, 2022

Cancel that. I just worked it out. Had the Library tab on the right instead of Properties showing.