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Inspiring
February 18, 2023
Answered

Working with Color Inside Colors

  • February 18, 2023
  • 2 replies
  • 1225 views

So, very confused with how color works in Adobe Animate. I am beginning the coloring for this character here and started with their cheeks first using the Paint Behind brush mode. The reason being because I believed that if something meant to be colored without lineart was filled first, I could just fill the rest of the shape behind it easily. The other reason being I was selecting the pink itself and using Snapping to move it around in some other frames, and that becomes harder to do if the entire layer is colored... anyways..

I know Paint Inside exists, but I've had varying results of success with it (mainly the brush coloring the lineart instead of the colors behind it). But Paint Behind is starting to fail me too, as whenever I try to fill in this character's head it overrides the pink entirely. Painting it manually achieves the effect I want, however? 

So I guess what I'm asking is, what is the best way to do this? How can you draw/fill colored objects on top of an already filled drawing? What are the recommended brush modes?

 

 

 

 

    This topic has been closed for replies.
    Correct answer n. tilcheff

    Drawing Objects, Symbols and Layers provide options for separation. 

     

    With the rosy cheek, you can have your oval shape inside either a Symbol or Drawing Object, which will prevent it from intersecting with the fill, if placed on the same Layer. Both will have a matrix which you can transform to change the look of the simple oval from frame to frame, but the Symbol will provide you the extra flexibility of dealing with a single source, where if you decide to change the color of the cheek you will only need to do it in one place.

     

    There is much more to symbols than what you expressed with "symbols are helpful for copy and paste animations".

    Everything that appears more than once in a FLA is better be a symbol. For example, regardless of you doing frame by frame animation, the pupils will work great if they are actually symbols.

     

    2 replies

    Community Expert
    February 18, 2023
    n. tilcheff
    Legend
    February 18, 2023

    You should look into how to use Symbols, Drawing Objects (Unions) and Layers; and also the Paint Bucket tool.

    Coloring with the Brush tool will be very counter-productive, time consuming and, possibly, frustrating.

     

    Nick - Character Designer and Animator, Flash user since 1998 | Member of the Flanimate Power Tools team - extensions for character animation
    Inspiring
    February 18, 2023

    From what I know so far, symbols are helpful for copy and paste animations and the others are helpful for paint bucket fills... but how does that help with things like adding extra color to a drawing that's already filled? Ex: the rosy cheeks shown above, meant to be drawn without lineart? I specifically want to be able to draw on top of art thats already been filled with color, without it overlapping over the black lineart

    n. tilcheff
    n. tilcheffCorrect answer
    Legend
    February 18, 2023

    Drawing Objects, Symbols and Layers provide options for separation. 

     

    With the rosy cheek, you can have your oval shape inside either a Symbol or Drawing Object, which will prevent it from intersecting with the fill, if placed on the same Layer. Both will have a matrix which you can transform to change the look of the simple oval from frame to frame, but the Symbol will provide you the extra flexibility of dealing with a single source, where if you decide to change the color of the cheek you will only need to do it in one place.

     

    There is much more to symbols than what you expressed with "symbols are helpful for copy and paste animations".

    Everything that appears more than once in a FLA is better be a symbol. For example, regardless of you doing frame by frame animation, the pupils will work great if they are actually symbols.

     

    Nick - Character Designer and Animator, Flash user since 1998 | Member of the Flanimate Power Tools team - extensions for character animation