70% CPU usage when having overlays over puppets? :S
Hi Guys
So i've had no problems with cpu usage up until i've wanted to put an overlay to mimic light coming through the trees and over the top of my puppet.
Having it as a part of my .ai puppet is unusable, so i've got it as a new puppet (saved to like 150kb .psd as anything larger was still slow) in the scene and it works ok i guess, but the cpu is still staggeringly high and affecting the response rate. Thats with basically everything apart from Ch closes aswell.
Is there a way to stop this overlay being so labour intensive?
Without the overlay it runs low and smooth (around 30% CPU)
I'd put it in post but this puppet might be used live so i can't have it lag and i'm going to have the light fading in an out :S
Cheers
Rob
