A few quick questions
A few quick questions (these are not big issues, and I'm only seeking quick answers, thanks)...
1. Pinning stuff together
Is there any way to pin two dangling parts together? I'd simply like my character wear a skirt that blows in the wind, but the front and rear parts of the skirt don't stay together at the edges.
2. Eyelids
In the face tagger, I notice there are tags for "top eyelid" and "bottom eyelid". What are these used for? I've seen loads of videos about blinking and eyebrows, but nothing about eyelids.
3. Eye wideness
When you make a new puppet, by default it copies how wide your eyes are, but as soon as you add a blink layer, this feature is lost. That's a shame as it allows loads of facial expression. Is there any way to have a blink layer AND get it to copy your eye wideness?
4. More rigid body
In Character Animator, when I move my character's head, it causes the body to sway all over the place, while the neck remains fairly stiff. Is there any way to change this, so that the shoulders remain more still, while most of the head movement comes from the neck (like how real people move)?
5. Workflow
All the puppets in my animation use exactly the same head (with different bodies), so I figured it made sense to create them all in one big Photoshop file. But, when it comes to taking these puppets into Character Animator, I'm guessing we're expected to save each puppet out into separate files first? Is that correct?
6. Vector artwork
I've made all my puppets in Photoshop, but it's all pure vector shapes - nothing is rasterized. But Character Animator seems to convert everything to raster images, meaning I have to make everything really high res or it gets pixellated. Is there any fix to this problem, so that Character Animator will keep everything as vectors?
7. What's the Handle tool for? [Edit: Just discovered it's used for behaviors like walking]
8. Can I dangle something from two fixed points? [Edit: Just discovered you can do this with pinning. I had thought that all pinning was absolute, as with feet. But it seems you can pin independent parts to their parent.]
Sorry about all the questions but I only want quick answers, thanks. ![]()
