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Participating Frequently
February 6, 2023
Question

Aa mouth move doesn't show up

  • February 6, 2023
  • 3 replies
  • 581 views

Hi dear community

 

I have a puppet, which I created about two years ago and it worked just fine. Now I wanted to reuse it, and when I make the Lip sync form audio track, the Aa mouth move doenst show up. Any ideas, where the problem might be? I've attached the puppet to thias post. 

 

thanks in advance

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3 replies

Adobe Employee
February 7, 2023

Ah, I see the issue. You have a group with 2 layers tagged "Uh", but everything inside has the eyeballs turned off, so when it's triggered, you're basically triggering nothing. There are 3 fixes:

* Add the Cycle Layers behavior if you intend for the Uh viseme to be a series of layers. In this case, make sure you set "hold on last layer" and "stop immediately. 
* Delete the group and make your Uh layer just like your other visemes
* Turn an eyeball on for every layer you want visible when LipSync triggers the Uh viseme. 

HudecPAuthor
Participating Frequently
February 8, 2023

Thank you very much, that was obviously the problem. As I am in a time pressure, I just simplified the cycle visemes to a single layer and it works just fine now 👍

b.diskin
Inspiring
February 6, 2023

I'm just spitballing here. Try re-saving the mouth file (Illustrator or Photoshop). I find there are 'hiccups' with software upgrades. Sometimes this helps. If not, try copying and pasting the mouth in a new file. Hence, creating a new mouth to replace the orignial. Good luck.

TheOriginalGC
Community Expert
Community Expert
February 6, 2023

That is indeed perplexing. Could you export the puppet and send us a link from Google Drive or Drop Box?

HudecPAuthor
Participating Frequently
February 6, 2023
TheOriginalGC
Community Expert
Community Expert
February 6, 2023

Thank you. I used CH Beta and I synced the puppet to an audio track I had available. The Aa Viseme is showing up fine. I did notice that the Uh and Smile mouth parts were set up for the Cycle Layers behavior which I implemented. I'm not sure why they were left off the puppet, but it was an easy fix, and for all I know, that fixed it.