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Inspiring
October 11, 2018
Answered

Adding different mouth features to the Adobe AI Template?

  • October 11, 2018
  • 1 reply
  • 596 views

I downloaded the Adobe template containing just the blank layer structure to use in Illustrator for creating puppets.

1. There were not angry or upset face options in the template that I downloaded. I can create new layers for this, though how do I get Character Animator to recognize them? How do you name them, etc.?

Thanks.

    This topic has been closed for replies.
    Correct answer alank99101739

    There are many ways to achieve this - there is not a single way. It depends on your puppet. I mention how I normally do expressions for my puppet eyes in https://extra-ordinary.tv/2018/04/21/debugging-character-animator-eyess/​ but there is also the mouth structure.

    For the mouth, I normally create a "Mouth Group" layer with children of "Mouth" (under which goes all the normal visemes), angry, grumpy, etc. I then create a swap set based on those layers. So using triggers I replace the default LipSync controlled "Mouth" with a particular expression. I found things don't work well if you put the extra expressions inside "Mouth" - it gets confused.

    But you could instead replace the whole head for example - have completely different sets of eyes, mouth, etc for different expressions. That would also work - its just a choice of what makes more sense for your artwork. I tend to follow the above pattern just because once I got it working I repeat it over and over again. But there are certainly other ways (like replacing the entire head).

    It can be useful browsing the sample puppets as well. I am not sure which has good example to be honest, but I am sure there are some useful examples in there. I would look at the available triggers for the puppets to see if there are any "expression" triggers.

    1 reply

    alank99101739
    alank99101739Correct answer
    Legend
    October 11, 2018

    There are many ways to achieve this - there is not a single way. It depends on your puppet. I mention how I normally do expressions for my puppet eyes in https://extra-ordinary.tv/2018/04/21/debugging-character-animator-eyess/​ but there is also the mouth structure.

    For the mouth, I normally create a "Mouth Group" layer with children of "Mouth" (under which goes all the normal visemes), angry, grumpy, etc. I then create a swap set based on those layers. So using triggers I replace the default LipSync controlled "Mouth" with a particular expression. I found things don't work well if you put the extra expressions inside "Mouth" - it gets confused.

    But you could instead replace the whole head for example - have completely different sets of eyes, mouth, etc for different expressions. That would also work - its just a choice of what makes more sense for your artwork. I tend to follow the above pattern just because once I got it working I repeat it over and over again. But there are certainly other ways (like replacing the entire head).

    It can be useful browsing the sample puppets as well. I am not sure which has good example to be honest, but I am sure there are some useful examples in there. I would look at the available triggers for the puppets to see if there are any "expression" triggers.

    Participating Frequently
    April 13, 2021

    I see in the EYES you did all the emotional expression with the EYELID TOP/BOTTOM then EYEBALL TOP/BOTTOM

    I just have mine as the whole eye with the expression. Can I do this also... keep it simple since I am working in Photoshop. I may try to recreate this is AI but I have already done some much of this in PS.

    Please advise.

    Then how do I make this work...I am reading your post right now.