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Martinnel
Inspiring
January 24, 2018
Answered

An Explanation of the Layer Mesh

  • January 24, 2018
  • 1 reply
  • 1936 views

I've read all that I can find in a search of Character Animator Help about the Layer Mesh and I really still don't get much of a sense about what its for and how I can best use it. The search linked to five different pages, but all of them seem to be written as if I already have a fundamental understanding of Ca's meshes and I am left with more questions than I started with.

A video tutorial or even a page dedicated to Mesh (that sounds funny) would be helpful.

Thanks,

Martin

    This topic has been closed for replies.
    Correct answer alank99101739

    My understanding of the layer mesh is it shows how Character Animator understands the layer. If Ch needs to distort the mesh (to make an arm bend etc), then it needs to get the mesh correct. A contour mesh follows the outline of the object (which is generally what you want). Sometimes Ch struggles in "auto" mode and falls back to a rectangle. I think I read this happens more if the layer is not contiguous (has unconnected things in it). Rectangle distorts badly (does not look natural).

    If you click the little mesh icon when rigging or when in a scene preview, you can see what the mesh structure is. For example, here is a good mesh for a strand of hair dangling at the front. See the little mesh icon at the bottom.

    Here is a bad mesh (I manually set "Layer Mesh" / "Mesh Shape" to Rectangle for demonstration purposes).

    When Ch bends the shape it can look more distorted if the mesh does not align nicely with the object.

    Basically you don't need to touch meshes normally - just check to make sure Ch worked out the contour correctly. Oh, and the dangle handles etc need to be inside the mesh for them to work.

    1 reply

    alank99101739
    alank99101739Correct answer
    Legend
    January 25, 2018

    My understanding of the layer mesh is it shows how Character Animator understands the layer. If Ch needs to distort the mesh (to make an arm bend etc), then it needs to get the mesh correct. A contour mesh follows the outline of the object (which is generally what you want). Sometimes Ch struggles in "auto" mode and falls back to a rectangle. I think I read this happens more if the layer is not contiguous (has unconnected things in it). Rectangle distorts badly (does not look natural).

    If you click the little mesh icon when rigging or when in a scene preview, you can see what the mesh structure is. For example, here is a good mesh for a strand of hair dangling at the front. See the little mesh icon at the bottom.

    Here is a bad mesh (I manually set "Layer Mesh" / "Mesh Shape" to Rectangle for demonstration purposes).

    When Ch bends the shape it can look more distorted if the mesh does not align nicely with the object.

    Basically you don't need to touch meshes normally - just check to make sure Ch worked out the contour correctly. Oh, and the dangle handles etc need to be inside the mesh for them to work.

    Martinnel
    MartinnelAuthor
    Inspiring
    January 25, 2018

    Wonderful explanation. Thank you.