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Participant
June 1, 2020
Question

And once again, i am totally lost editing a puppet at all.

  • June 1, 2020
  • 1 reply
  • 1293 views

okay, 

I had downloaded one of the free puppets offered on the site.

its name is templateman.

I have had zero luck editing him at all. I have watched the videos, and followed the instructions with zero luck.

I will attempt to load my screen shots so it seems legible.

I start the program with the puppet, he is movable, and can have movement triggers. (1st picture)

I origionally wanted to add a gotee, but for simplicity i decided to show what happens when i just want to delete the logo on his shirt.

I go from record screen to rig screen, and this is what i get (picture 2) I click edit oriogional (pic 3) and it opens adobe illustrator (pic 4) and this is how it starts. (pic 5) shows exactly how the program starts. you can see I deleted the layer with the logo. I follow the instructions and click save (pic 6) which gives me a default area to save the character to (pic 7). after that i get the deafult illustrator option (pic 😎 which i click ok. (pic 9) shows absolutely nothing changes as shown in the videos and adobe instructions. so i followed another set of instructions which says to import the saved character i just changed (pic 10). and lastly (pic 11) shows what i get. a dead picture with no movement at all. I even tried adding drag points with zero luck. it just becomes a picture of what rezembles a multi armed picture.  what is my issue here? I cant get it to works at all??? I have tries several different puppets, and same deal. I have also tried hiding the extra apendages before i bring the charachter into illustrator. same issues..

   

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1 reply

alank99101739
Legend
June 2, 2020

Hi. The screenshots are a little blurry, but when you do edit original, it looks like you are doing "save as" and saving your changes in a new file, rather than using "save" to update the original file. You *must* update the original file, not create a new one.

 

Dont import the artwork (illustrator file). That will loose all the character animator rigging. A .puppet file includes the artwork and rigging.  Both are needed.

 

Once you use "Save" instead of "Save As" it should start working. You should not be asked to provide a filename when saving the file. As soon as you are, something has gone wrong. Either you are doing "Save As", or the file is read-only and cannot be updated, etc.

alank99101739
Legend
June 2, 2020

Just to expand slightly, when you "Save", wait a second then go back to Character animator. It should notice that the artwork file was updated and refresh automatically. This only works when files are on the local file system (not on a network drive). If you save to a new file, CH won't see your changes because it is watching the original file for changes (it is not looking for new files in the same directory as the original file).

Participant
June 2, 2020

Hi,

Thank you for the responses.

I just did it again and made sure it was "save" and not "save as".

It is deffinitely "save".

that then does open the page of ateempting to name, and so on............

 

The only reason i had to import was because when i done saving, the origional file in the open Charcter animator never ever changed.

 

Do you have any other thoughts?

Im definitely at an impass.