Skip to main content
Participant
July 5, 2020
Question

Arm IK recording problem

  • July 5, 2020
  • 1 reply
  • 222 views

Hello everybody!

I have a problem with recording. I have rigged arms of a character with Arm IK and they are bending right during recording but when I play recorded animation, elbows are bending wrongly. Also when I move playhead to any frame of timeline the initial position of hands is displayed, then I press 'play' and animation starts from this initial position and quickly changes to recorded position of a dragger on a wrist.

It seems like recorded tracks are not fixed cached animation but something like expressions-driven track that recalculates constantly.

 I'd like to know if this behaviour is right. Because if so how it's possible to record and edit arms movements? Maybe I have some errors in setup...

 

This topic has been closed for replies.

1 reply

keiko.yamada
Community Manager
Community Manager
July 6, 2020

Re: arm bending in wrong way

Can you share your project including recorded takes?

 

 

Re: arm position is changed between rehearsal and play

I think it is spec, if your puppet track is armed in Timeline (with red dot in Timeline). If a puppet is armed (red on), you are in rehearsal mode and you can see the real time animation by changing behaviors or moving face or dragging arms etc. Then if you hit “Play”, you will see recorded take instead of real-time animation.