Arm IK recording problem
Hello everybody!
I have a problem with recording. I have rigged arms of a character with Arm IK and they are bending right during recording but when I play recorded animation, elbows are bending wrongly. Also when I move playhead to any frame of timeline the initial position of hands is displayed, then I press 'play' and animation starts from this initial position and quickly changes to recorded position of a dragger on a wrist.
It seems like recorded tracks are not fixed cached animation but something like expressions-driven track that recalculates constantly.
I'd like to know if this behaviour is right. Because if so how it's possible to record and edit arms movements? Maybe I have some errors in setup...
