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Inspiring
Jul 31, 2019 4:36 PM UTC
Question

Arms in front then back of head.

What is the best workaround to be able to have a swap set with arms that go in front of the head and then behind the head?

I’ve experimented with make shareable, duplicate etc. nothing seems to work any ideas?

Help and thanx.

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5 replies

alank99101739
Legend
Jul 31, 2019 10:37 PM UTC

Not at a computer, so I cannot try the following, but if you want one swap set I would try the following. This assumes the head is independent and attached to the body, but a sibling of the body in the artwork.

Put one set of arms at the same level as the head and body before them, the other behind them. Put both sets of arms in a swapset.

- Character

- - +Arms in front of body

- - +Head

- - Body

- - +Arms behind body (hidden)

Both sets of arms go into a swap set. Both can attach to the body (if independent). The Head and Body layers do not go into the swap set.

Alternstively you can create two swap sets independently. Put a set of arms plus a blank layer in a sublayer together, which you turn into a swap set. So you are swapping between the arms and a blank layer. One swapset makes the blank layer the default, the other swapset makes the arms the default, The bind the same key to two different triggers for the two swap sets. You will see two things in the timeline because you are adjusting two swapsets - they just happen to use the same key trigger, This way you can put the arms anywhere you like in the puppet hierarchy.

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Known Participant
Sep 13, 2020 1:50 AM UTC

Is there a way to "parent" two draggers together?  In other words, if you had two arms for front and back, when you swapped them, they would still be in the same position that you're dragging them?

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alank99101739
Legend
Sep 13, 2020 3:56 AM UTC

If the arms are not independent, then i think you only need one dragger and it will control both arms. both sets of arms are part of the same mesh (just different depths). If the arms are independent, then i cannot think of a way to do it.

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