Avoiding "jump cut" or "ice skate" at end of walk
While I imagine this has been discussed before, I've searched the whole forum and wasn't able to find a thread on this specific aspect of walking. (Please point me to one if I missed it!)
I'm trying to get my character to make a natural walking stop; not just a) jumping from a mid-walk-cycle position to a rest position, or b) doing the ice-skating thing where the movement ends gradually but there's a their legs are sliding on floor while character stays in place (this seems to happen when I try an "ease in" keyframe for the end of the motion.)
I'm using position-based walking, and I'm hoping to stay in that mode. (If recording with left/right arrow keys would get a better result, I could probably make that work, but haven't found an answer with that mode either).
So in essence my question is: how can I get a natural looking walk stop using Position-Based mode?
Thank you!