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December 5, 2025
Question

Avoiding "jump cut" or "ice skate" at end of walk

  • December 5, 2025
  • 1 reply
  • 75 views

While I imagine this has been discussed before, I've searched the whole forum and wasn't able to find a thread on this specific aspect of walking. (Please point me to one if I missed it!)

 

I'm trying to get my character to make a natural walking stop; not just a) jumping from a mid-walk-cycle position to a rest position, or b) doing the ice-skating thing where the movement ends gradually but there's a their legs are sliding on floor while character stays in place (this seems to happen when I try an "ease in" keyframe for the end of the motion.)

 

I'm using position-based walking, and I'm hoping to stay in that mode. (If recording with left/right arrow keys would get a better result, I could probably make that work, but haven't found an answer with that mode either). 

 

So in essence my question is: how can I get a natural looking walk stop using Position-Based mode?

 

Thank you!

1 reply

TheOriginalGC
Community Expert
Community Expert
December 9, 2025

You can set a specific pose for your character and use that as the default pose for blending the cycle animation into and out of. This video explains the process: Character Animator Pose to pose animation. Unfortunately, the position to position walk behavior doesn't allow blending at first. To make that happen, select both nodes, right-click, and select "Create Take from Keyframes" to create a blendable take from your walk. Using that with your desired start and stop poses should allow you to blend the walk to precisely the pose you need. But before you do that, here's a couple of other things you can do to adjust your walk befor creating a take. You can expand the walk cycle in the timeline by clicking on the arrow next to "walk" in the timeline. From there, you can adjust the duration of the walk, making it faster or slower, and change the start and stop position by dragging the nodes up or down. By right-clicking on either of the individual nodes, you can add ease-in or ease-out curves to the animation (as shown below). Walkbot2.jpg