Yes, sorry - Adobe Creative Cloud
Thanks. I do see that it's very slow. This seems to be related to the complexity of the mesh because a bunch of stuff is on the same mesh. Also, I think it's not appearing in the Scene panel because you are using Head Turner, but the Frontal group isn't visible by default.
So, try this to at least help out a little bit:
1. Open the project while holding down the Shift key (which prevents the puppet and scene from opening in the Puppet and Scene panels).
2. Double-click the puppet in the Project panel to open it in the Puppet panel.
3. Select the "Right Profile", "Left Profile", and "Frontal" groups, then click in the crown column to make them all independent.
4. Turn off the eyeball for "Right Profile", but turn on the eyeball for "Frontal".
I also noticed you had a bunch of Walk-related handles added, but no Walk behavior applied. Were you intending to add Walk? If not, removing those extra handles and sticks will reduce mesh complexity.
Once you've done all those things, and opened the scene in the Scene panel, are you still getting that "Bad Allocation Error code: (Adobe.RigDynamicsWorld.js:216)" error message? I haven't so far, but we'll have our team investigate what might be happening with your original project.
Also, if the scene doesn't appear, try deleting the Dangle behavior to see if that at least gets the puppet to render in the scene, then re-add the Dangle behavior.
Thanks.