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Participant
December 7, 2020
Question

Best Practices for Dynamic Linked Workflow/Sizing

  • December 7, 2020
  • 2 replies
  • 177 views

Hello!

 

I have a question about the most optimal and correct sizing of files. 

 

My work flow is AI Puppet -> Character Animator (for lip sync, face, and triggers) -> After Effects (dynamic linked - where they all come together in a 3D scene and the rest of the movements happen).

 

I generally try to have my puppets as big as possible, full body in CA, so I can do all my close ups in AE. They are all pretty simple 2d puppets. 

 

For this process, what do you recommend to be the optimal sizes in each step of the way, allowing for sharp closeups of characters in AE, balanced with reasonable file sizes to make dynamic linking/rendering work smoothly?

 

Here are some numbers/info for one of my puppets, each step of the way:

 

Illustrator

- between 500-1000 pixels

 

Character Animator

Puppet:

- Auto Sync with Artwork (always checked)

- Render as Vector (Typically don't have this checked because it doesn't always work correctly)

- Resolution: High 400%

- Transform - Scale: 450%

 

Scene: 

- 12fps

- Width 5760

- Height 3240

 

After Effects

- 3D layer,  Z Axis Position: 0

- Scale 20%

- Camera (Point of Interest tied to Position):  Z Axis Position: -2666.7 for wide shot, -600 for close up

 

I recently experimented with making my CA Scene 1920x1080, and Transform/Scale on the Puppet within the scene at 150%, and Layer Scale in AE 60%. This roughly matched the on-screen size of the previous numbers listed above, but resulted in a much more blurry image especially on close ups. 

 

I'm using an iMac, OS Catalina, with up-to-date Adobe software. 

 

Would really like to get to the bottom of this and appreciate any input. Thanks!!

This topic has been closed for replies.

2 replies

k_oshiro
Community Expert
Community Expert
December 9, 2020

Translated from Japanese to English with translation software.
Currently, "Continuous Rasterization" in Adobe After Effects is not compatible with Adobe CharacterAnimator.

So Adobe After Effects does not have the ability to do "continuous rasterization" like Adobe Illustrator files.
So, when you zoom in, it will be blurry.

If you want to zoom in, you'll have to zoom in on the Adobe CharacterAnimator side.
If you want to enlarge the image, you need to check "Render as Vector" in Adobe CharacterAnimator.

I hope my suggestions will help you.

k_oshiro(AdobeCommunityExpert)
Participant
December 9, 2020

Anyone? 

🙊