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Bill Downing
Participant
Aug 9, 2017 4:10 PM UTC
Question

Bird Walk Cycle

I have a bird character and I would like to integrate a walk cycle that reflects the real anatomy of a birds legs (backwards-bending knees). Has anyone attempted this in Character Animator? If so, please point me to a sample puppet I could study. Thanks much!!!

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    3 replies

    KJerryK
    Legend
    Aug 9, 2017 4:49 PM UTC

    I tried that once. The best outcome I could find was to reverse the position of the feet, and then set scale x to -100. I'll look up my test case and post it.

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    Bill Downing
    Participant
    Aug 9, 2017 5:32 PM UTC

    Reverse feet position! I knew there was an answer. I'll give it a try and see what happens. Thanks so much!!

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    KJerryK
    Legend
    Aug 9, 2017 5:49 PM UTC

    Here's a screen cap. Besides making the feet point "backwards, I put the toe tag at the heel, and the heel tag at the toe of each foot. Then, after setting scale x to -100, the arrow keys function is reversed -- the left arrow makes it move forward, and the right arrow makes it move backwards. For a bird. Have fun.

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