Blink Discrepancy
I have a puppet that swaps and cycles through different Face layers, each with their own sets of eyes.
When Blinking for the default, it works great (THE EYEBALL MAINTAINS ITS STROKE)
However, when I do swap and cycle through face layers, I want to be able to blink as well.
As I've set it up, it blinks for the appropriate layers, except for one!
It blinks, but the EYEBALL DOES NOT MAINTAIN ITS STROKE.
There is no difference in tags or layer arrangement than the other layers...


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Why is it doing this?
