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Known Participant
October 7, 2025
Question

Blink Issue with Left Profile in Multi-View Puppet

  • October 7, 2025
  • 1 reply
  • 167 views

When I create a puppet that walks with three profiles (front, right, and left) using separate swap sets for views that control the blink, I can get the correct blink for the first two views. However, when I switch to the mirrored view (left), the blink is not correct, and I keep seeing the blink from the first two profiles.

 

"PS: I created separate swap sets for each profile."

1 reply

TheOriginalGC
Community Expert
Community Expert
October 7, 2025

Would it be possible to share a screenshot showing the hierarchy of your puppet's rigging? I'm wondering if something got mislabeled or is in the wrong folder.

Known Participant
October 8, 2025

Thank you for your help, TheOriginalGC. Here are the screenshots — I hope they’re clear.

I’m attaching two of them — one with the layers collapsed and one with the layers expanded.

TheOriginalGC
Community Expert
Community Expert
October 8, 2025

Thank you. I see one potential problem that may or may not be interfereing with the blink. The profile views should be sub folders of the head and body, not as you currently have them. This is because the profile view differentiates from the head and body ( there can be 5 different views for the head - not including tilt up and tilt down - while the body only supports 3 views.

 

This is not directly related to blink, so I cannot say for certain if this is causing your problem. I have known some errors in the program to cause unexpected errors elsewhere. If the problem persists, post another screenshot showing the expanded subfolders for the eyes in the problem profile so I can see how you have the blink set up there.