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ScooterD76
Legend
Aug 3, 2018 4:03 PM UTC
Question

Blinking

Not new to animation but new to Ch-

Ive got my puppet set up and pretty happy with it so far, I have my eyes blinking automatically with mine, which just scales them vertically, which works quite well with the art style. At full blink they disappear completely, is there a way to constrain this so they stop at a certain point? Or should i just add to the artwork on the face behind the eyes.

* I was going to post a screenshot, but i am also experiencing the famous "computer went to sleep now the webcam isnt working" issue currently

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    5 replies

    alank99101739
    Legend
    Aug 3, 2018 4:16 PM UTC

    Do you define a blink layer? (Could that be the reason the eyes disappear completely?) you could try deleting it if so. Otherwise create one showing eyes not completely closed?

    Have you tried changing the eyelid strength etc properties in the face panel?

    i am not at computer, but there may also be some camera strength settings you can experiment with - not sure if in eye gaze or face behavior.

    There are also an top/bottom eyelid size tag. I never worked out what it did, but wonder if you had a slightly larger copy of the top eyelid that you then made invisible and tagged with top eyelid size, would it stop the visible top and bottom eyelids from touching? (Pupil size is used with pupil range to control how far Eye pupils can move)

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    ScooterD76
    Legend
    Aug 3, 2018 4:22 PM UTC

    No specified blink layer (that i know of), Ch did it automatically so Im running with it. As you can see the eyes are all pupil.

    Im going to keep digging into it!

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    alank99101739
    Legend
    Aug 3, 2018 4:43 PM UTC

    Someone just today (different thread?) pointed out to be wary of “L” and “R” in layer names (with spaces around them) as they can get auto tagged with vizeme tags (mouth positions). I notice you have what looks like “Brow L”. You might want to do a pass through the layers in CH and check if any stray tags. If so, consider renaming those layers to avoid the strays coming back in later edits.

    CH is driven by the tags, not the layer names. CH however adds tags automatically when artwork is imported, which is why the layer names do matter.

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