Calibration for camera does not allow arms to rest by puppet's side
I would like to use body tracking for arm movement, because it seems to look more real than dragging arms with a mouse. Mouse arm movements must be done one-at-a-time, and when you do, you cannot see what you recorded for the other arm for position and timing.
However, after I click Calibrate while I am standing in the "A" position, from that point on the puppet will NEVER put its arms straight down to the side. This happens for ALL puppets I select from options in Puppet Maker. After I click Calibrate, from that time on the "arms-at-rest" position makes the puppet's arms look like a horseshoe.

Does anyone have an idea how I can get the resting position of the arms straight down?
Thank you in advance!
