Skip to main content
RockyDavies
Known Participant
January 12, 2017
Answered

Can I have unique dangle properties for unique items on same puppet?

  • January 12, 2017
  • 4 replies
  • 996 views

Hi!  I've been gone forever, but I'm back and trying my hand again at learning this awesome program.  I've built this new Patrick puppet:

So far, things are working pretty great with him, but I still have a lot to learn!

One thing is how to get different areas to have different dangle effects.  For example, the current settings are to accommodate his bandana tails.  They have a nice little sway to them when he moves.  I like it.  However- now I want to add a little movement dangle to other areas like his back pan, his belt, his fork, spoon, pizza.  When I add the dangle handle to those items, the same wind and gravity settings are applied to them.  If I adjust it, it also adjusts for the bandana tails.

How can I effect these items differently or independently of each other?  For some, I kinda want a rattle effect more than a dangle.  Like the back pan, I want to kinda sturdily rattle around when he moves instead of a squashy feel.  I want the pizza to feel more gooey and springy.  Is that possible?

Thanks!

This topic is closed to new replies. Start a new post to keep the conversation going.
Correct answer KJerryK

If you have each item in its own group, you can add a separate dangle behavior in the Ch puppet panel for each of them

4 replies

KJerryK
Legend
January 12, 2017

I'm just wondering if a cycle behavior for the pan wouldn't be more realistic than a dangle behavior. The dangle will distort the pan.

KJerryK
KJerryKCorrect answer
Legend
January 12, 2017

If you have each item in its own group, you can add a separate dangle behavior in the Ch puppet panel for each of them

RockyDavies
Known Participant
January 13, 2017

Okay thanks!  That works!  Now I just have to figure out how to do a cycle behavior for the other things, haha.

KJerryK
Legend
January 13, 2017

Here is a quick look at one way to do it.

I made this boulder bounce

with this layout in photoshop

and then in the CH puppet panel adding the cycle behavior and a trigger to the Boulder sub-panel