Skip to main content
RockyDavies
Known Participant
Jan 12, 2017 10:20 PM UTC
Answered

Can I have unique dangle properties for unique items on same puppet?

Hi!  I've been gone forever, but I'm back and trying my hand again at learning this awesome program.  I've built this new Patrick puppet:

So far, things are working pretty great with him, but I still have a lot to learn!

One thing is how to get different areas to have different dangle effects.  For example, the current settings are to accommodate his bandana tails.  They have a nice little sway to them when he moves.  I like it.  However- now I want to add a little movement dangle to other areas like his back pan, his belt, his fork, spoon, pizza.  When I add the dangle handle to those items, the same wind and gravity settings are applied to them.  If I adjust it, it also adjusts for the bandana tails.

How can I effect these items differently or independently of each other?  For some, I kinda want a rattle effect more than a dangle.  Like the back pan, I want to kinda sturdily rattle around when he moves instead of a squashy feel.  I want the pizza to feel more gooey and springy.  Is that possible?

Thanks!

This topic is closed to new replies. Start a new post to keep the conversation going.
KJerryK
KJerryKCorrect answer
Legend
Jan 12, 2017 10:32 PM UTC

If you have each item in its own group, you can add a separate dangle behavior in the Ch puppet panel for each of them

4 replies

KJerryK
Legend
Jan 12, 2017 10:55 PM UTC

I'm just wondering if a cycle behavior for the pan wouldn't be more realistic than a dangle behavior. The dangle will distort the pan.

Translate
KJerryK
KJerryKCorrect answer
Legend
Jan 12, 2017 10:32 PM UTC

If you have each item in its own group, you can add a separate dangle behavior in the Ch puppet panel for each of them

Translate
RockyDavies
Known Participant
Jan 13, 2017 7:18 PM UTC

Okay thanks!  That works!  Now I just have to figure out how to do a cycle behavior for the other things, haha.

Translate
KJerryK
Legend
Jan 13, 2017 11:09 PM UTC

Here is a quick look at one way to do it.

I made this boulder bounce

with this layout in photoshop

and then in the CH puppet panel adding the cycle behavior and a trigger to the Boulder sub-panel

Translate