Can someone help me fix my mesh please ?
I am still trying to get my character to do face turns, and I thought I had fixed the eyes to realise that most of my mesh is corrupted.
1. I selected contour instead of Auto/Rectangle for most of the parts, but the mesh remains a large rectangle as you can see for the eye below

What I don't understand is why, when I zoom on the eye, the boundaries seem correct to me:

2. I looked for leftover pixels in Photoshop by adding a red backgound, but I can't seem to find any. If I select the Transform tool for the layer, the boundaries are correct (ie there is no leftover pixel outside the shape of the layer)
I uploaded the puppet here:
https://ln2.sync.com/dl/c4c6302f0/kdiamngg-7cgzix3e-cwvfs8mg-jjcti77e
It drives me nuts because as soon as I figure out how to fix something, something else breaks.
Thanks in advance if you can help