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hellopaul4
Inspiring
March 2, 2017
Question

Can't fix my puppet's feet

  • March 2, 2017
  • 11 replies
  • 4716 views

Hello,

I have a puppet which I created out of the standard "new puppet in Photoshop". The default layers Chest, Draggable Right Hand.....Fixed Left Foot seem to do nothing, and are empty. I'm havnig a prticular problem with fixing the feet - I do not want my character to walk around, so need to keep the feet planted firmly in one place, but when I animate the character, the whole puppet floats around a bit. These shape layers do not show up in Character Animator at all.

Anyway, if I create a new project with the default lbue guy puppet, his feet remain stuck to the floor, despite there being no Fixed modifiers.

So basically - how can I fix my puppet's feet to the floor?

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11 replies

Climberfx
Known Participant
October 20, 2017

I had the same problem here, but for me, it was that i was without the handle fixer on the character. I just ad that behavior and voila...

Red Brent
Known Participant
October 5, 2017

Again, unable to fix feet to floor:

Inventsable
Legend
October 5, 2017

It looks correct from here with exception to the body anchor being tagged as Left Heel and Right Heel. Also, what is "Layer 1" in this puppet? This Layer 1 may be changing the size of the distortion mesh and causing those bad morphs even if it isn't set to visible.

I notice that you haven't used the Staple tool to attach your right and left arms to the body, but otherwise I can't tell what's going wrong. Can you highlight your puppet in the Project panel, and do File > Export > Puppet, then upload that file for me here so I can take a look inside for myself and try to diagnose the problem?

Red Brent
Known Participant
October 5, 2017

By unchecking the 'crown' icon, I've managed to make things work, but not before following your advice and adding staples to body parts. Thanks so much for your direction ! Here is a pic of my Photo Shop hierarchy

oksamurai
Legend
March 2, 2017

In the blue guy, he has fixed layers in the PSd. CH sees this and makes those auto-tagged as fixed. But he's being phased out; that's an old way to do it. The better way is to select your puppet's body in CH, and add two fixed handles at the feet with the thumbtack looking tool in the puppet panel. If you download the examples you'll notice this is how a majority of them were fixed: Character Animator Examples

Red Brent
Known Participant
October 4, 2017

I too am unable to fix the feet to the floor? I've selected the 'body' group in the Scene window, added two 'fixed' pins to the feet, but the feet continue to move?? Also, the feet have some sort of weird crazy distortion?

Inventsable
Legend
October 5, 2017

Can you upload your puppet file, or give a screenshot of your Rig with the Body hierarchy open, like this?

Is your body layer Warp Independent? If so, that's likely the problem. I'd really have to see your puppet or have more information (pictures are the best) to help out though.