CH File Management, a solid tutorial would be great.
I gotta say, some clearer instructions for file management for CH would be really great. I've been watching a lot of the tutorials and have not quite grasped this... can someone point me in the right direction?
What exactly is the relationship between the CH document itself, the artwork files (Photoshop/Illustrator), and Puppet files? I usually pick this kind of stuff up quickly (been using Photoshop, Protools, etc for many years) and I've made some short test animations with CH.
Say you've finish you character "Not Elmo" adn you import the PS document "Not_Elmo_v3psd" into CH. You rig it up, create and export a scene. Later you need to do some more work on the Not Elmo character, so you save new version of the PS doc as "Not_Elmo_v4.psd".
How do you keep the rigging work you've done?
Do you save a .puppet file? If so, how to you make a next version of PS file?
Does one save "Not_Elmo_v5.puppet" in the same folder with "Not_Elmo_v5.psd" and... the CH doc?
Why do the links between CH and files keep breaking?
also... the CH file are zero bytes... what? 🙂
thanks!
- Rene
