Changing Underlying Puppet .psd
Is there a way to change the file name of the .psd file that supports a puppet and still keep the connection - similar to replacing the underlying asset in Premiere? I have used a .psd image to create and rig a puppet in a test environment. Now, I want to start production and logically name all of the puppets and their associated .psd files without having to re-rig the test puppets.