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Seth78
Inspiring
October 21, 2017
Question

Character Animator CC 2018 Waveform not showing

  • October 21, 2017
  • 18 replies
  • 3042 views

Love this new version of Ch 2018.

Thank you guys for all your hard work.

Question:

I am unable to see my waveform for any of my audio.

I have tried .wav .mp3 .aif

Have resized the take audio.

Any suggestions?

This topic is closed to new replies. Start a new post to keep the conversation going.

18 replies

Participating Frequently
November 16, 2017

hello Jeff, sorry for the delay with which I answer you: I have been busy on another project.
I can not send you the .AIF file because it belongs to my client and I can not spread it.
With the microphone I have no problems, but I work with recorded files in the studio.

The project's name is:

PCAnimator_LwM_DU1_SNACK_02.chproj

project is actually located in G://

(C is a SSD HD In which there are only software)

I Have an other questions:

- can you animate a four-legged character? I tried but the program only recognizes two legs ...

- can you move the character on a scene by setting key points, such as on the Premiere timeline? I tried with the keyboard arrows and set a control with the mouse, but the final output did not convince me: it is not a fluid movement. Any suggestion?

thanks,

Ardoq

Jeff Almasol
Adobe Employee
Adobe Employee
November 28, 2017

Hi Ardoq,

Is the .aif file a mono or stereo file?

Is the .wav file that it was based on import and show the waveform more reliably?

Does resizing the audio track vertically in the Timeline panel make it appear after a certain point?

As for your other questions:

-- regarding a four-legged character, does this video help? Character Animator Tips & Tricks (June 2017) - YouTube

-- regarding moving a character by keyframes, you could arm the Transform behavior’s Position X value and record changing it… or you could record the Transform Position X parameter at the end position, then use the blend curve for the take to blend it from a starting position. We know that more standard keyframe support is a requested feature, though.

Hope that helps a little.

Participating Frequently
November 9, 2017

Hi Jeff,

i work on:

- Windows 64 bit

- Intel i7-3630QM CPU 2,4 GHz

- RAM 16 Gb

VIDEO:

- intel HD Graphics 4000

-NVIDIA GeForce GTX 670MX

This is my second project and the first time a see this kind of problem.

On my first project all goes well, (file audio .aif)

(here a link to my first animation: Behance )

Jeff Almasol
Adobe Employee
Adobe Employee
November 10, 2017

Nice animation.

I didn't see a link to the .aif file. Attachments to replies via e-mail might not work, so a shared link via Dropbox, Google Drive, etc. might be needed.

In the mean time, if you record audio via microphone, do you see a waveform for that?

Also, what's the full path of the Character Animator project (.chproj file)? Are there any accented or special characters in the file path? Would creating a new project in a different location, such as C:\temp\My Project make a difference?

Participating Frequently
November 9, 2017

Hallo Jeff,

- the audio file is 2 minutes and 28 seconds long,

- the audi file is .aif format (previous .wav, edited with Adobe Audition last releese)

- The audio file and every project files are located on my desktop

- To see the audio wave I must zoom and resize the time-line, but, after a litle the timeline autoresize to previous dimension and Audio wave disappear.

thank you for your interest

Jeff Almasol
Adobe Employee
Adobe Employee
November 9, 2017

Can you provide more information about your machine:

-- Mac or Windows?

-- Specific OS version?

-- CPU is Intel or AMD?

If you create a new project, import only that .aif file, and create a scene from it, does it produce different results?

Do other audio files produce the same issue?

Jeff Almasol
Adobe Employee
Adobe Employee
October 23, 2017

Also, how long are these audio files? Do shorter-duration audio files work?

Are they located in a read-only folder? If so, does importing from your desktop work?

Seth78
Seth78Author
Inspiring
October 23, 2017

Thanks for your help.

Yes they do play fine.

Here is a screen shot from my phone.

Jeff Almasol
Adobe Employee
Adobe Employee
October 23, 2017

The screenshot didn't come through. You might need to upload from the web site vs. replying to e-mail with attachment.

DanTull
Adobe Employee
Adobe Employee
October 23, 2017

Does this happen for recordings made by character animator or just your own audio files?

Is there anything unusual about the files? What sampling rate, number of channels, etc are they?

DT

Seth78
Seth78Author
Inspiring
October 23, 2017

No it doesn't matter what audio I use even if I record it on Ch.

DanTull
Adobe Employee
Adobe Employee
October 23, 2017

Can you post a screenshot of what it does show? Maybe that'll provide a clue about how far it is getting.

Also, just to confirm: the audio files play fine, they just don't get drawn properly in the timeline?

DT