Character Animator collison not working
There are basically 3 objects I'm trying to run the animation with: the 2 chinese characters and an invisible "holder" sort of in a "U" shape that the characters fall into so they appear to be falling into the speech bubble. It seems like some of the collison is working since the characters does an initial bounce but ends up falling into each other and through the "holder" after the first bounce.
Any ideas? I originally thought the characters might've been too complex since I created a similar animation with the letters of "hello" and that worked perfectly. However, I changed the collison mesh to a simple box and it still resulted in the same glitch.
Hope someone can help!


