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Known Participant
Aug 25, 2017 11:50 AM UTC
Answered

Character Animator - Face Orientation Issues

Hey guys,

So I'm having some issues when I introduce the behavior Head Turning to my characters.  I'm getting some pulling/warping going on with the eyes as well as my eyelids don stay on the eyes.  As I turn they float off of them.  I tried checking all my tags and looked at my .ai file to see if I mislabeled anything or put it in the wrong order.  I can't see to see what I'm doing.  Some help would be much appreciated.

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oksamurai
oksamuraiCorrect answer
Legend
Aug 25, 2017 4:50 PM UTC

Thanks for the file, I took a closer look - it looks like the lids aren't lined up in the artwork itself:

That's the issue. Go back to the AI and toggle all those layers on to ensure they line up properly. That should do it!

6 replies

oksamurai
Legend
Aug 25, 2017 4:24 PM UTC

With head turns it may make sense to make more parts independent. Note Wilk from http://okaysamurai.com/puppets/ - his eyes, mouths, etc are all independent so they won't pull/warp during the turns. If this causes them to float off too, use the staple tool to keep them fixed into place.

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Known Participant
Aug 25, 2017 4:35 PM UTC

Ah ok I'll try using the staple tool.  I did download Wilk and studied him a lot.  I noticed only in the Frontal layer were more head parts independent then the other layers.  Was that done on purpose?  It just seem like I have something wrong going on.  I'll keep working on it.  Again thank you so much for getting back to me I really do appreciate it. 

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Known Participant
Aug 25, 2017 4:15 PM UTC

Ok so here is the link to download my character.  If you check it out please let me know what you find wrong.

Wink 2.puppet - Google Drive

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