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Known Participant
August 25, 2017
Answered

Character Animator - Face Orientation Issues

  • August 25, 2017
  • 2 replies
  • 915 views

Hey guys,

So I'm having some issues when I introduce the behavior Head Turning to my characters.  I'm getting some pulling/warping going on with the eyes as well as my eyelids don stay on the eyes.  As I turn they float off of them.  I tried checking all my tags and looked at my .ai file to see if I mislabeled anything or put it in the wrong order.  I can't see to see what I'm doing.  Some help would be much appreciated.

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Correct answer oksamurai

Thanks for the file, I took a closer look - it looks like the lids aren't lined up in the artwork itself:

That's the issue. Go back to the AI and toggle all those layers on to ensure they line up properly. That should do it!

2 replies

oksamurai
Legend
August 25, 2017

With head turns it may make sense to make more parts independent. Note Wilk from http://okaysamurai.com/puppets/ - his eyes, mouths, etc are all independent so they won't pull/warp during the turns. If this causes them to float off too, use the staple tool to keep them fixed into place.

Known Participant
August 25, 2017

Ah ok I'll try using the staple tool.  I did download Wilk and studied him a lot.  I noticed only in the Frontal layer were more head parts independent then the other layers.  Was that done on purpose?  It just seem like I have something wrong going on.  I'll keep working on it.  Again thank you so much for getting back to me I really do appreciate it. 

Known Participant
August 25, 2017

Ok so here is the link to download my character.  If you check it out please let me know what you find wrong.

Wink 2.puppet - Google Drive