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Participating Frequently
Dec 5, 2021 3:28 PM UTC
Question

Character animator hands warping

Having problem with hands warping when they are moved with drag handle.  Instead of pointing in the direction the arm is moved its seems they are almost fixed in their direction so when you drag and arm points up, hand is wanting to stay pointing down. (see attached images)  I have a feeling its that the origin of the hand is fixed to the wrong point but I can't figure out how to change it.  Included is a a link to exported puppet file.  Thanks!

 

https://drive.google.com/file/d/1Gt0y5bPkIKpVKsQsWeBh0czH--Tq4bfR/view?usp=sharing

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10 replies

oksamurai
Legend
Dec 7, 2021 6:48 PM UTC

Remove the draggable and wrist tags from the hand group and instead put them on the arm group (along with the sticks, elbow, etc.). This will get everything moving as one unit instead of separate parts.

 

If the hand is still too floppy for you, extend the arm group forearm stick to go through the hand, which will keep it stiff.

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Participating Frequently
Dec 8, 2021 10:39 PM UTC

I believe that is how I have it setup, see below.. Am I missing something?

 

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oksamurai
Legend
Dec 8, 2021 11:45 PM UTC

The version linked in the original post did not - this is what I see if I select the arms and then the hands.

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TheOriginalGC
Community Expert
Community Expert
Dec 6, 2021 4:04 PM UTC

Have you tried grouping the hand and arm parts so that they are treated as a single unit?

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Participating Frequently
Dec 7, 2021 12:43 PM UTC

If I did that then it would all get combined into a single layer.  Then I wouldn't have the layer for alternate hand images like pointing or fist, etc.  Is there a way to combine them without losing the "Right Hand" layer?

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TheOriginalGC
Community Expert
Community Expert
Dec 7, 2021 1:58 PM UTC

Sorry, my brain is stuck in Adobe Illustrator mode. In either case, folders are your answer. Make a key folder for the arm and hands. Inside that folder rests your arm and yet another folder for the hand parts (this will make building the swap sets easier). When rigging the puppet, make sure the key folder is selected for the arm. When building the swap sets, select the hand folder and by choosing swap set, you can make a swap set of the contents.

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