Question
Character Animator Physics... How to move the ground
When I enable physics for a scene, the physics-enabled objects fall to the bottom of the screen. This does not work for a scene with perspective. I want the objects to fall to the level where the puppets are standing in the scene. I thought about adding static layers with "collide" to the points where the puppets would be standing but I want to know if there is a better way. Thanks in advance.
