Character Animator Rigging
My artwork keeps getting distorted by walk, motion library, etc.
Everything rigged according to Okay Samurai tutorials.
Frontal view has two fixed points for feet on the ground (also distrorting artwork even when standing still), and I made two quarterside views for walking and dancing.
I have not used anything more than Limb IK, Head&Body Turner and Walk. All points also tagged according to Okay Samurai.
Layers are distributed in the following order:
Character:
-Head:
>Frontal
>Quarterside Left
>Quarterside Right
-Body:
>Frontal
>Quarterside Left
>Quarterside Right
