Participant
August 20, 2020
Question
Character Animator Shoulder and elbow Corrective Shape (blendshapes)
- August 20, 2020
- 1 reply
- 509 views
I would like to make a request for the deformation around the shoulders and elbows or the characters. I came from 3D rigging to character animator and in 3D we utilize these things calle blendshapes or corrective shapes. Whenever a 3D Character has an ugly deformation, you have the option of positioning your character in that ugly shape and sculpting what you rather it look like when the character hits that pose. This gets saved and you create a control to tell the program when to utilize that new shape and it blends from a previous pose into that new pose to hit that pose with the correction. I hope this makes sense. I would love to see something like this in character animator.