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33 replies

Happy Jack Nature
Participant
Feb 12, 2017 8:05 AM UTC

Also cannot scale.  No action with transform.  When I click on eye, it shows up on the right diagram and it does say warp independent.  I'm totally confused.

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CoSA_DaveS
Participating Frequently
Feb 12, 2017 10:00 PM UTC

For help, please post your question in the forum: Character Animator  (unless it's already been answered there).

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Happy Jack Nature
Participant
Feb 12, 2017 8:02 AM UTC

Hi! Set up my character. + signs where needed.  Everything grouped, e.g. eye lid, pupil, etc. Camera and sound is on. Red dots on face.  No movement with puppet.  Tried various things and nothing works.  Why and what do I do?

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alessiov9871498
Participant
Jan 24, 2017 1:06 PM UTC

I´ve been working in Animate, and take a lot of time to animate the mouth of my characters. This program looks a good tool for earn time, is it possible to import in Adobe Character Animator my Adobe Animate files?????.

Thanks.

Alessio.

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oksamurai
Legend
Jan 24, 2017 5:49 PM UTC

Currently there is no direct link between Animate and CH, but some users have exported Animate creations as PNG sequences or individual parts that they then combined in Photoshop.

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alessiov9871498
Participant
Jan 25, 2017 9:12 AM UTC

Thanks for your response.

which is the difference between adobe animate and character, Im making a cartoon project for chapters of 11 minutes, and this take me a lot of time to make the animation, but in character animator apparently this work take less time.

regards.

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Participant
Sep 2, 2015 5:31 PM UTC

very useful !!!!!!!!!!!cool tool! amazing

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silver111777
Participant
Aug 6, 2015 5:36 PM UTC

I changed the name of my puppet, and now, I'm not able to open the document in Character Animator. Is there a way to fix this?

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Jeff Almasol
Adobe Employee
Adobe Employee
Aug 6, 2015 5:42 PM UTC

Hernando... Please post your issue to the main Character Animator forum (https://forums.adobe.com/community/character-animator), not on this Tuturials page. When you post there, please include more details about how you renamed the file, and if there was a specific error message displayed or other visible result. Thanks.

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9capsokue
Participant
Aug 6, 2015 7:19 AM UTC

Cool tutorial....
I can't wait to experiment with your tutorial so I can make a character with Character Animator. Thanks dude.....!

Gendis

http://www.cupcakes-society.net

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flyingacefilms
Participant
Jul 29, 2015 8:13 PM UTC

I could not get the fixed anchor points to work from Ps. I did get the anchor point to work within Ch. Any idea on where I went wrong? BTW I really like this feature.

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Jeff Almasol
Adobe Employee
Adobe Employee
Jul 30, 2015 1:55 AM UTC

Kevin... Are you using the Pen tool (in Shape mode) to create a single-point shape? Be sure to do so at the same level as the mesh that you want to stay fixed.

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flyingacefilms
Participant
Jul 31, 2015 8:54 PM UTC

hi Jeff, I did use the pen tool in shape mode - i clicked the single point and then named the layer as instructed "fixed....". I placed the point in Ch on right and in Ps on left (following the video) and the Ch anchor worked but the Ps anchor did not. Does the anchor point need to be position at a point where the mesh lines intersect? cheers! thanks for checking on me

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Participant
Jul 3, 2015 7:51 AM UTC

I have the same question as Hans.  In the first tutorial video we see where an empty "Head" template is imported into the scene.  Where can we find that?

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KJerryK
Legend
Jul 3, 2015 12:24 PM UTC

Did you download the Character Animator Examples from the top of this page?

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Participant
Nov 13, 2016 4:38 PM UTC

i can't download anyone flies in the adobe.ly……can u sent me one of the Character Animator Examples for me? can't buy ST in china……

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hansj78089232
Participant
Jul 2, 2015 7:17 AM UTC

Where do I find the blank template for photoshop?

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keekwy
Participant
Jul 1, 2015 7:34 PM UTC

Are there any plans to implement inverse kinematics into Character Animator? The puppet mesh tool is cool, but IK is potentially more versatile.

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CoSA_DaveS
Participating Frequently
Jul 2, 2015 12:44 AM UTC

We're guiding development based on feedback on this forum, so IK is a possibility. Note that the current mesh deforming scheme is not IK exactly, but does provide some of the benefits of IK, like dragging a hand around moves the rest of body accordingly (along with other benefits, like not needing to define a skeleton).

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