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encore multimedv33330494
Participant
Apr 10, 2020 10:01 PM UTC
Question

Character body movement

Hello there!

 

I am starting to work with character animator and had made a character that worked quite well. I made another character of a similar design, and for some reason his body does not move nearly as much when I move my head as the other character i made previously does. I can't figure it out at all. 

 

I have tried making all necessary layers independent and still moves the same...

 

I am wondering if anyone has had a similar problem or has a solution. 

 

Thanks!

 

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3 replies

alank99101739
Legend
Apr 11, 2020 9:50 AM UTC

Can you share a screenshot of the rigging hierarchy? It is a bit hard to make suggestions without understanding the puppet structure. E.g. is the head independent? If so the head cannot move the body. Do you have sticks on the puppet? Pins? Share a bit more about the puppet structure and some folks might be able to make some suggestions.

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encore multimedv33330494
Participant
Apr 11, 2020 7:07 PM UTC

Hello alank,

 

Thanks for getting back to me! I have attached a csreenshot of the rigging hierarchy and also the character with the mesh. Also he is pinned only from the bottom of his garb, by 3 pins.

The head and the body are separate sub groups under a main character group. I appreciate any help!

 

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alank99101739
Legend
Apr 12, 2020 5:54 AM UTC

Nothing looks particularly wrong. Minor suggestions:

  • You have layers like "blink" and "R Eye". Just be away that autotagging looks lor layers like "Left Blink" and "Right Eye".
  • Try moving the "Head" handle higher on the head. I generally aim for about the middle of the head. Head movement pivots on this point.
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