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House of Sugars
Inspiring
May 17, 2018
Answered

Character not responding to visemes

  • May 17, 2018
  • 11 replies
  • 3784 views

Can anyone tell me why the character isn't responding correctly to the visemes's (visemi??) I've tried everything I'm out of ideas! CA.mov - Google Drive

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    Correct answer oksamurai

    It looks like the framerate is set to 1fps, so it seems like you're only seeing 1 frame per every second. Selecting your scene in the project panel and changing the framerate to something like 24fps should let you see the additional visemes.

    11 replies

    House of Sugars
    Inspiring
    August 12, 2018

    What am I doing wrong so auto blink isn't working?

    alank99101739
    Legend
    August 12, 2018

    Two suggestions

    - you might need a blink behavior per profile (maybe)

    - but I think you have the blink layer in the wrong place - it needs to be under the eye layer to be a sibling of the eye parts (to hide them)

    Debugging Adobe Character Animator Eyes – Extra Ordinary, the Series

    House of Sugars
    Inspiring
    August 13, 2018

    I didn't have the eyeballs turned on! I knew it was gonna be something dumb. Glad I figured that out myself!!!!

    House of Sugars
    Inspiring
    June 12, 2018

    OK why is the blink working on frontal and profile but not on quarter??? It's set up the same!! Mojpuppet.puppet - Google Drive

    Jeff Almasol
    Adobe Employee
    Adobe Employee
    June 15, 2018

    I couldn't repro the issue when I turned off Auto Blink.

    I see two main issues:

    -- When Auto Blink is enabled, the Quarter views are flickering when Auto Blink tries to blink the eyes. This seems to be caused by the layers with the "bg" group that are named "left blink" and "right blink", so they are getting the Left Blink and Right Blink tags. if you remove those tags from both Quarter view's "bg" group, that flickering problem goes away. If those "bg" groups are static, you can also just flatten that artwork.

    -- In left profile > blink > left blink, it contains a "right blink" layer, so it's getting a Right Blink tag applied to it. Just remove that tag.

    To help isolate these types of issues, select the puppet in the Project panel, then look in the behaviors list for the layers that are getting matched against. i.e., in Auto Blink's Blink Layers section, and in Face's Replacements > Left Blink and Right Blink sections. You can also try disabling behaviors like Auto Blink to see if regular blinking in front of the web cam shows any difference.

    Hope this helps.

    oksamurai
    oksamuraiCorrect answer
    Legend
    May 17, 2018

    It looks like the framerate is set to 1fps, so it seems like you're only seeing 1 frame per every second. Selecting your scene in the project panel and changing the framerate to something like 24fps should let you see the additional visemes.

    House of Sugars
    Inspiring
    May 17, 2018

    I'm an idiot. I do that sometimes when I'm trying to adjust the length....from now on I'll check that first!! Thank you <3