Character Rig Question
- January 11, 2023
- 0 replies
- 124 views
I'm using a reformatted version of the Eyva Starter Puppet for my project and I've encountered some issues while trying to conform the rig to the new character designs while also trying to retain the preset poses.
1. My character has a robe and not legs. I've made his robe part of his pelvis and added the heel and toe tags to the bottom of the robe to help anchor the robe to the ground and reduce any influence from the head tilt but it's still a bit wonky at times. Would you be able to advise of a better approach?
2. When trying to have the character face the other way, I tried inverting the x scale which doesn't seem to influence the heel and toe tags leading to a twisted character. Any help in allowing the character to look in the other direction while keeping the preset poses would be appreciated.
3. When transforming the position of the character to another part of the screen it seems that the preset poses are possibly still referencing the original position of the toe/heel tags. Any comments as to why this might be happening would also be helpful.
Attached is a video showing these issues. I'm still a relative novice when it comes to Character Animator, especially in regards to rigging and modifying and creating pose triggers so any help is appreciated or any links to tutorials that may help explain these topics would also be really helpful. Thanks!
Link to CA file: https://wetransfer.com/downloads/7ac38cc05a0c1c7920047e125f9f3bb520230111162834/752009d2c265e6be89cc7062bc4a755c20230111162917/49cc85?trk=TRN_TDL_01&utm_campaign=TRN_TDL_01&utm_medium=email&utm_source=sendgrid
