Character rigging issues
It seems like lately every time I add a new propt or hand or anything into the PSD for any of my puppets character animator will heavily shift a different layer to a random place. Idk if maybe when you add something it changes the origin of different layers. for example I added a cable as an independent layer in the frontal position of a puppet and the head layer in the right quarter angle shifted down like 5 feet and I had to manually move it all back into place in character animator when in the PSD it is all aligned correctly. Any ways to avoid this as I am dealing with a massive amount of puppets and layers and any ways to save time is very big.
