Compute Lip Sync with two mouth sets
Hello! I am fairly new to Character animator, (discovered it about 2 weeks ago) I've made a working model with multiple mouth sets; a regular and sad mouth. I have created a swap set for both of them and use a keybind to trigger each of the mouth sets.
I have a specific sound booth to make my recordings in, meaning that I use the compute lip sync from scene audio option when creating lip-sync. This has created a bit of a problem for me, however - I cannot make two different vismes for each swap set. I'm stuck on either one of the mouths whenever trying to compute lip sync. I've tried to make multiple tracks of computing the lip sync, one track with the default mouth and one with the alternate mouth, but in the end, it just results in both of the vismes tracks being whatever mouth is set to default at the time. Is there a way for me to compute lip sync on both mouth sets?
Thank you for reading! Character animator has been a huge help for me - I really appreciate it so far.
