Creating a puppet which is beat box triggered or triggered by actual drums
I'm making an instructional video for guitar-music threory integration, and I'm running into a couple of small issues that i was hoping to get some help with.
First, one of my puppets is a guitar neck with individual, articulating fingers. I've rigged it up somewhat, but it could definitely be better. It's a little too.... sticky.....
The really issue I'm having is with my Robot dude. I'm trying to figure out a way for him to "perform" drum beats live. I'd like to know which of the following two solutions would be worth more time investment for the desired results.
A: is there a way to trigger off of something like a drum sound..... meaning: if i isolated a drum track, is there a way to have my character "hit" different drums in an animation, depending on what drum strikes in the track...... ?
or B: should I just trigger him to hit different drums based on an approximation of the drum beat using a "Beat box" (Boots and Pants = Kick, hat, snare, hat) technique? Would that be Kick="B" sound; Snare="P" and so forth?
I'm totally ok with experimenting with all of this and getting there slowly.
...no.
No I'm not. I'm like Veruca Salt man. I want it now.
